Thursday, December 8

Tag: Microtransaction

Gaming

Diablo Immortal Earns $1 Million A Day, Data Shows

Image: BlizzardIn its first month of release Blizzard’s controversial new mobile game, Diablo Immortal, has racked up nearly $50 million in reported revenue across 10 million downloads. Even as debates and criticism swirled around the free-to-play RPG, data shows that the game has made at least $1 million a day since launch. As first reported by Mobilegamer.biz, data from AppMagic seems to indicate that Blizzard’s Diablo spin-off is raking in the cash. According to the data, in the game’s first week it was downloaded 6.85 million times. By July 3, that number increased to 10.35 million downloads. And while not all of these players likely stuck around or spent money, enough players did that on June 11 Immortal racked up $2.4 million in revenue, its best day so far. 30 days after release, Im...
Gaming

Rockstar Parent Company CEO Earns Big Bonus For In-Game Sales

Photo: John Phillips (Getty Images)Microtransactions in games like Grand Theft Auto Online have become big business for video game publishers. And it’s likely this won’t be changing anytime soon. New details spotted in a recent contract extension for Take-Two CEO Strauss Zelnick explain that the CEO will earn a big bonus if more players spend more money buying in-game items, coins, and skins.As reported by Axios, a new contract extension for Zelnick means the 64-year-old CEO will continue running Take-Two until 2029. It also lays out how the executive will benefit greatly if games like GTA Online, NBA 2K, and Borderlands get players to spend extra cash on in-game items, referred to in the contract as “recurrent consumer spending” or RCS items. These items are defined by Take-Two’s contract...