Friday, February 3

Tag: Songs


21 Things I Wish I Knew Before Playing Warzone 2.0

Screenshot: Activision / KotakuCall of Duty’s battle royale mode, Warzone, is back. Whether you’re a battle royale vet or not, there are a number of things that make this mode unique, even compared to CoD’s last go at the genre. Here are a good chunk of tips to keep yourself and your crew alive out there in Al Mazrah, the latest CoD battle royale map.You don’t need to buy Modern Warfare IIWarzone 2.0 is a free to play game. That said, by design or by extension of poor design, the UI in this game often makes you think you need to buy the full Modern Warfare II for a cool $70. I’m here to tell you that you don’t, and here’s how to navigate this clusterfuck of a menu system to get it to stop badgering you for three twenties and a ten.There are (basically) four ways to playIf you’re like me an...

Rooster Teeth Limits Content After Workers Call Out Abuse

Photo: Dimitrios Kambouris for WarnerMedia (Getty Images)Earlier this week, former employees of gaming content empire Rooster Teeth accused the company of underpaying them, overworking them, and using racist and homophobic language against them, among many other things. Now, Rooster Teeth addresses the allegations with a declaration that it would be cutting down on content…for just this week.Read More: Former Rooster Teeth Director Says She Was Underpaid And Called SlursRooster Teeth is a gaming-focused production company that’s been around since 2003. It’s racked up so many different types of allegations that in 2020, a community member created a spreadsheet just to organize sexual misconduct claims. The current deluge of allegations, which included descriptions of on-the-job injuries tha...

The Concept Art Of Guerrilla Games’ Horizon Forbidden West

Horizon Forbidden West has been out long enough now that the game’s artists are free to post their work on sites like ArtStation, so tonight we’re going to be taking a look at all kinds of stuff that went into the game’s creation. As usual when we take a look at big game roundups like this, I won’t be posting everything from everyone involved in the game’s development, because I can only fit so many images on this website before it breaks. What I will be doing, though, is providing a handy cross-section of pieces that will give you an insight into the creation of Forbidden West’s visual identity. Here’s Ari’s review of the game from back in February, if you haven’t played it or would just like a quick recap:Setting aside the high-minded sci-fi hijinks, Horizon Forbidden West is at its core...